

It is one of the most popular sculpting programs used by both hobbyist and professionals. Zbrush is primarily a specialized 3d modelling and sculpting program that has been around for some time. The program itself is less intimidating once you overcome this initial hurdle. This is primarily due to its unorganised user interface. The biggest difficulty in learning Zbrush comes from the fact that, while it has a lot of useful features, navigating to them or knowing they exist is difficult. Zbrush is no exception to this and from experience I can confidently conclude the following. Blender, it isn't.Like all new programs particularly when it comes to 3d Art it can be extremely intimidating and overwhelming at first. But don't fool yourself into believen zBrush would be easier to learn than e.g.

Pick zBrush if you "need" something of the things that make it unique or if you want to "get serious" as a 3D artist and want to be more employable in the industry. ZBrush is great, I bought it and used it on projects, but imho good reasons to pick it over Blender are its ability to push around more millions of polygons than other tools, lower reliance on the GPU power of your rig (almost none at all iirc), bigger & better toolset, different feel to the sculpting tools, possibly better support for integrating it with other tools in the pipeline etc., but NOT "ease of use". I recommend you learn Blender, because overall it will be the most usefull to a gamedev, but if you really are only interested in sculpting right now, and willing to put up with some severe limitations, I suggest you try out the free tool "sculptris", which was bought by pixologic:

It's a hell of a lot simpler than zBrush's interface for sure. Click to expand.Blender 2.80 received a new interface that likely will make more sense to you than the interface it had when you last tried to learn it.
